Combat Point System, your thoughts

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  • Don't agree with that. Elrianode with SD Equip may be hard but not too hard. I'm getting along wonderfully with that except I cannot even enter the last dungeon on normal anymore because of CPS. :) So I canmot even try, but story mode is really ok and I daresay easy (except you keep getting hit, at least for me) maybe there should only be lower CPS needed for dungeons.

    story mode is a complete joke compared to the normal mode, yes it is WAY easier, but also it is much less rewardable and at this point completely irrelevant

    I would prefer being able to at least try it to see how it is going. The other dungeons were okay too at normal mode. Just to have the chance. If I'm not able to win, that's my own problem :( But you're basically forbidden to enter below the CP to go and try. Before I've been able to enter and that's annoying :3

    You could watch videos on Youtube to see how they are. Ofc, it is something different but you simply shouldn't be there, yet.

    In other games like Tera you can't even see those dungeons in queque. They are only visible when you got the right itemlevel.


    If you really want to see them, make it your goal to get the right combatlevel

    ꧁ ‿︵‿︵(ಥ﹏ಥ)‿︵‿︵ ꧂

  • I'm locked out from dungeons where I was constantly the MVP before.


    However, problems with how to achieve a higher score aside, the general idea is good. I would have preferred to get locked out of Drabaki instead of wasting my time on trying to get a good score even though I did not stand a chance because of insufficient gear.


    One could argue a warning that your equipment is not good enough would suffice. However on the other hand getting someone in group who is incapable of participating in the dungeon run does suck.

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    und hab mehrere jahre mit dir zu tun gehabt ! da bändige ich jedes kind xD

  • I'm locked out from dungeons where I was constantly the MVP before.


    However, problems with how to achieve a higher score aside, the general idea is good. I would have preferred to get locked out of Drabaki instead of wasting my time on trying to get a good score even though I did not stand a chance because of insufficient gear.


    One could argue a warning that your equipment is not good enough would suffice. However on the other hand getting someone in group who is incapable of participating in the dungeon run does suck.

    Maybe make it possible to run it solo or in a premade party if you lack the sufficient combat power but block the queue in that case.

  • Maybe make it possible to run it solo or in a premade party if you lack the sufficient combat power but block the queue in that case.

    I like that idea! people who may try to do some challenging runs (i.e. without stacking/+0 weapon/etc.) or people who actually could do the dungeon are now getting locked out of the dungeon which kinda sucks

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  • Maybe make it possible to run it solo or in a premade party if you lack the sufficient combat power but block the queue in that case.

    I agree too, but in general I suggest to decrease combat powed, but add a minimum amout of defence power. Actually defence is useless on pve and have no reason to exists anymore.

  • They should incrase the combat power in some dg (11-3/4/5 and all Vanimir dg)

    Add a story mode 50k for 11-3


    Make the bottom att give cp for example if you had 40k att and bottom 10% had the same cp than if you had 44k att but no bottom att


    Add a minimum defence power for dg is useless because defensive stats are useless in pve