Story oder Normal?
Posts by Nitros
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Du kannst den normalen Modus mit ca 20K in ATK/MATK schaffen, mache Klassen brauchen halt etwas mehr. Problematisch wird es nur, wenn so ca. 2-3 von den Raumzeitspalter auf einmal bekommst, da die verhindern können, dass du Skills einsetzen kannst. MP Break und wegrennen in dem Fall. Allerdings nicht zu empfehlen.
Mit einer +10 Sd solltest du durch 11-3 zumindest einigermaßen durchkommen. Wenn du en Gruppe findest ist auch alles okay. Solo würde ich nur warnen, dass der Raumzeitspalter in 11-3 so ca. 3 mal so viel HP (wenn nicht mehr) als der in 11-5 Story Modus ist. Wenn du merkst der in 11-3 ist zu stark, dann beliebt dir nix anderes übrig als 11-5 Story Modus. Probiere es aus.
Oh und wer Tickets will skillt besser Droprate ERP. Die Dinger droppen nämlich sehr selten.
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Mann kann sich streiten, ob RH nicht ehr auf S oder SS sollte. Über NI sehen ich ihn aber eigentlich auch nicht.
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Story Modus hat die gleiche Anzahl an Bossen. Eventuell tauchen eher Minibosse auf, aber selbst das ist nur Vermutung. Ich konnte bis jetzt wenig Unterschied feststellen.
Wichtig zu wissen ist, dass 11-5 Story Modus wesentlich einfacher ist als 11-3, wenn das EQ fehlt. Durchleechen kann auch locker den Kickvote triggern, also Vorsicht. Hab d schon ne Menge Leute rausgeschmissen, weil sie dachen, sie könnten Tod spielen. Mich hats damals 40 Tickets gekostet mit 11-5.
Tickets sind eigentlich nur aktuell ein Problem. Da komme noch genug Events.
Pick your poison.
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Mir würden jetzt nur Titel als Widerspruch einfallen. Ich hab auch nicht wirklich einen Grund dagegen zu sein, da ich von meinen 100% Willenstränken kaum welche verbrauche...
Als Info: QoL Patch 2 reduziert den Willeverbauch. Ich vermute das sind sogar 50%. 11-4 hat glaube nur noch um die 4% gekostet. Add dungeon konnte ich ca. 14 mal laufen. Müsste ich nochmal genau schauen, etwas schwammigste Gedächtnis.
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If it's boring, why did you upgrade? Why did you buy easy mode. Again this isn't gear progression. +9 and above are event or cash exclusiv (well you can get lucky with the blacksmith). Again, that's buying easy mode and complaining it's to easy. Even if it's with ED, it can still be treated as a cash shop item. I wonder if people complains about having to many bank slots after buying those, lol.
Yes a +12 or +13 spends 5-7 mins to clear all 3 phases walk off without any challenge. That's what you bought. What is the reverse? Exclusiv access to content every else won't have. Sounds much worse to me.
Also the Varnimyr thing is a complete misconception.
- 12-1 is one of the easier dungeons. It's about at the level of 11-2, excluding the boss which is Velder or even lower level of difficulty.
- 12-2 has only the dark elf that are really hard. That because of their attack range and teleportation moves that deal 75% of you HP thanks to the Demon Realm debuff. In a well geared party it still is just a matter if second. The miniboss hit's hard and is annoying with his two black hole attacks, but still just spam it down as fast as possible. Soloing this even with +10 and queue buff is a pain in the ass.
- 12-3 same as 12-2 just with traps that make you get hit from your teammates. Note that your teammates many trigger it and you get affected. You are just trying to avoid those in the later part of the dungeon. The minibosses? The panther dies ins seconds. The dark elf can be perma stun locked. Boss itself can also be stun locked and nromally just spammed to death. You do get killed by after it dies by the blue balls you are still in range of those. It funny to clear a dungeon dead.
- 12-4: The spirit mobs are the most annoying thing in the world. They are invincible until you get closer, heal full and can one hit K.O. lower HP characters. You just wish it would be over no matter the gear. Boss can be fun. He actually punishes you if you deal to much damage. It's non laser still deal too much damage.
- The raid is the biggest fail since Solace. Well Solace is worst, the only problem with the raid are HP and damage. You if barley reach the CP, you won't make it. If you reach the CP but are not in a very specific party, you won't make it. If anyone in your party just makes some mistakes, you won't make it. What do you get from this? In worst case nothing. On most cases Mystic Stones from wich you want hundreds. The weapon and accessories? Those probably work the same way as add dungeon with only the weapon droprate increasing. If you want't that good luck farming. Not just clearing, farming. Oh and if you get the weapon be prepared to get it to +11 and fill 75% of the mystic stones to make it better then your void. Remember, the mystic stones are basically sockets just with even more useless effect.
I played and cheesed strong bosses before. I also know that the majority of the players just avoided those bosses. It's not about being easy. It's about being accessible. We can make a simple compromise. Add normal / hard / expert again. Lower stats for normal and keep current EXP/Droprates. For hard / expert just increase EXP/Droprates. Now both side can enjoy the content and there is a nice payoff for the geared people.
Oh and yes, a lot of games are easy so players enjoy them. Games are a experience and artificial difficulty isn't really popular. You can make a good difficult game if you don't go overboard with the stats. Even so so called "hard" game Dark Souls is easy once you know hat to do, right?
Still doesn't matter. You can be as greedy as you want, as long as it doesn't destroy the experience. For example only using F2P stuff, stuff given out for free, can be a challenge in some games. People ma still pay because, let's say you are summing unit and that unit is one of you favorites. Or you simply want an easier time. If you want to lock content away behind paying money, that's fine by. That's literally how DLCs work. If i don't have to gamble for it and can enjoy it after paying, I will pay for it. Good games sell better.
Also I mean that I will becomes aggressiv by such kind of arguments.
Also, please point me to the source that says it was well received. I saw a lot of criticism in the last week, given not form KR as I can't read that language. Honestly, I am really interesting what they think about that.
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No, because that's supporting gambling and greed. Destroying what could be a fun experience by pure greed. Do you enjoy content locked behind lootboxes? Because that's what you are defending here. It doesn't matter to a company who pays the money, just the amount they get matters. With what you are saying you are supporting more greedy gacha mechanic in the future.
I am not totally against gacha mechanic but it must fell good to use them. You should not feel like you are forced to use them. And yes, it matters what a player thinks is the case, not what is actually possible. That's what will influence his decisions.
Don't even try the "argument for its own sake" phrase with me. You are just getting an aggressiv response. Explain to me why this is beneficial to the majority of the players. It doesn't matter to me if it's possible. What a single persons did or not is also irrelevant to me. What matters to me how it is beneficial or not to the players and the game. "Because that's how it is" has never been a good explanation.
And for you information, I do farm staff. Just about a 5/5 IB set this week and I actually did upgrade my void to +10 and will try for +11. That doesn't mean i support that kind of cash garb they do with the raid. That thing is ridiculous and would sell terrible as it's own game.
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We don't need too much item level for Vanimir
We can had enough for 12-7 with only
Void +9
90% crit/maxi
75% all skill damage (with the gloves 40%)
18% crit damage
Top 8% damage
You might want to explain where you get that 35% ASD from. If it's form ice burners, that's basically the same as a +10.
It doesn't matter if it's possible or not. You won't do any significant damage with that kind of gear.
That thing has a paywall of at least a +10, more likely a +11. Even if you get the CP without it, you are just dead weight
Do you honestly expect, that true endgame-content should be manageable by anything below +10 weapons?
Yes. It doesn't matter were you got it form, someone has gambled real life money to get it. As such someone has to pay money. You are only paying that money via a proxy. You are trading ED for real live currency. That means playing this content has a price tag attached to it. It's just the question who pays the money.
To be precised, everything ingame should be doable with a +8. Everything above should be the same as lowering the difficulty mode. That's the wohle idea of paying real life money for better gear anyway. Everything else is just cash grab.
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So the patch... https://elwiki.net/babel/?p=6301
- No YR HP burn anymore. Might as well replace the class.
- Capped HP burn of Drabaki title by roughly 1/10 of previous value.
- Easier to get rescued form prison (\o/) and 12-6 3rd boss doesn't outright kill you if unlucky with it.
- Spikes get more damage for whatever reason.
Overall they are trying to remove the cheesing. Making it "harder" again. Where is the damage and HP nerf KOG? Seriously, that could be fun if not everything eats your HP and takes an eternity to kill even with ridiculously strong gear. If you can even get in. That thing has a paywall of at least a +10, more likely a +11. Even if you get the CP without it, you are just dead weight.
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Geh bitte auf den ganzen Post ein und Pick dir nicht etwas raus, was den Kontext zerstört.
Ich habe ehrlich gesagt nie gesehen, das dies jemand gemacht hat. Währen dann Ausnahmefälle. Nur weil eine ganz kleine Chance besteht das etwas falsch läuft es allen zu verbieten finde ich persönlich falsch. Nach der Argumentation müsste man alles in Ketten legen, da ja einer unter Tausenden böse sein könnte. Definitiv nicht angenehm.
Und wie sh con 3 mal erwähnt. Scheint aktuell permanent zu sein. Schon irgendwas böse aufgefallen in dem einen Tag?
Unfälle passieren, nicht mal selten. Trotzdem fahre ich mit dem Auto und keiner verbietet mir das.
Und was ist das den immer für ne bescheuerte Begründung? "Es ist gut, weil man es auch vorher machen kann!"??? Ach, kann man das mit permanentem Recht nicht? Was ändert das an der Tatsache? Weil man es vorher machen kann ist nachher jetzt böse? Sinn? Wie kommt man auf die Schlussfolgerung? Es funktioniert woanders, warum sollte das hier nicht gehen? Konservative Einstellung "Wir haben das schon immer so gemacht!"? Keine Lust auf den Mehraufwand?
Begründens, gebt mir doch bitte mal Begründungen die nachvollziehbar sind und Sinn machen. Die Angst vor potenziellem Chaos kann ich verstehen. Was ich nicht verstehe ist, woher diese Angst rührt. Welche schlechten Erfahrungen wurden gemacht? Nur weil etwas, vielleicht, eventuell, zu geringer Chance, in selten Fallen, gegebenenfalls eintreten kann ist das doch kein Grund sich zu verbarrikadieren. Man schließt sich ja auch nicht in der eigenen Wohnung ein, nur weil man sonst in Unfälle verwickelt sein könnte. Und selbst in der Wohnung könnte noch ein Meteor auf das Haus fallen.
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This isn't simply soloing what you see in the video. What the CC does is using Guard and Wonder Wall to get the burn debuff and then transfer it to the boss via Burst Wolf. That is specific to CC, no other class can do that.
The YR who soloed the boss also used a trick. Her actual damage was almost not noticeable. She made use of Chi Release HP burn.
The groups also uses the Drabaki title HP burn to kill the boss.
The majority of the streams in which you saw that group used the YR for damage and Atomic Shield, Wonder Wall and Tactical Field for damage reduction. To be blunt, HP burn is the trick in most cases. Most classes have a very specific role. If you are not playing one of that specif classes you are useless. For example a KE should straight out be replaced with a ES. The raid is so ridicules, that characteristics of very specific skills and passives are used. The raid needs to be nerfed to a point were everyone can enjoy it. Not just a very low subset of the palyerbase.
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Ich habe ehrlich gesagt nie gesehen, das dies jemand gemacht hat. Währen dann Ausnahmefälle. Nur weil eine ganz kleine Chance besteht das etwas falsch läuft es allen zu verbieten finde ich persönlich falsch. Nach der Argumentation müsste man alles in Ketten legen, da ja einer unter Tausenden böse sein könnte. Definitiv nicht angenehm.
Und wie schon 3 mal erwähnt. Scheint aktuell permanent zu sein. Schon irgendwas böse aufgefallen in dem einen Tag?
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MP würde ich auf S eher sogar SS setzen. Mod Skills und 3rd Job Passiv haben ihm sehr gut getan.
Was den bereich angeht sind wir eigentlich bei Speedrunning. Grundlage würde ich mal sagen ist aktuell 11-4.
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Percentage HP burn in general is. Because those bosses have way to much HP to do it "the normal way".
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The 12-5 2nd boss AoE hits you even with iFrame. Other attacks might as well (I assume a lot of the 12-7 ones do).
The 12-6 3rd boss can trap you and you won't be able to do anything until your teammates free you (the last part is an assumption).
Spamming iFrame will not save you.
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For the accessories look here: https://youtu.be/myVN9o0PgSA?t=1h28m13s
If the timestamp in the link isn't working, it's 1:28:13.
For survivability stack Atomic Shield, Wonder Wall and Tactical Field. If you add a Blühen you may heal more then you take damage.
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^ Bzzt, Wrong. Sowohl für CC als auch Devi.
Tip: Beobachtet mal genauer den Schaden und was am Ende passiert.
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Quizfrage: Was ist der Trick?
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Werden nicht umgewandelt. Atand auch in jeden Patchnotes dazu, dass die so bleiben.
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Ich muss sagen die News in ein Zitat zu packen ist nicht die beste Idee.