Since there is no thread where you can write your opinion on PvP, I'll do one.
How do you like the current PvP system, the balance, etc.?
In my opinion, a lot still needs to be changed, for example:
1. There are far too few players in PvP, because after S+ rank you almost always meet the same players and it is the same in the S ++ / Star area.
2. Equip in PvP matters a lot, because players who use sparring gear can be 'oneshotted' from 200-300MP skills by other players who use a +11/12 FoJ.
3. There is a bug in PvP where you don't lose % after you lose a match (if the player leaves directly after the match starts where "Fight!" is written, the bug is also in Ereda, but you have to leave directly before you lose to not lose any % (Unfortunately these bugs have not been fixed yet)
4. Some players are carried into the top 10 by other players and it is difficult to prove it and unfortunately that only works so well because there is not so much going on in the S + S ++ area at late times, or no one queues at all.
5. Since PvP is not that active, it is possible that you will meet the same player in several matches in a row.
6. "Lag" is a big problem when you play a class that is not so much into ranged combat, but you can get used to it, but if there is 2 seconds of lag and an FB plays against a Minerva, for example, the FB will always lose if both are at the same skill level and have similar gear.
7. The hackers that you meet are also a big problem, those who are obviously doing it or who are difficult to recognize (eg those who push their stats like red. DMG or speed) and the problem is that you can't see their equip because these players are in the guild base.
8. Many players still catch with awakening, or certain skills that give a short delay or they wait until someone runs into a combo that has super armor. Not to mention that there are still force skills, in my opinion KoG should change that. Since this has nothing to do with "Skill" and if you look at PvP Season 1 or 2, it was completely different from now and you still had to think about how to catch the opponent.
9. Skills like Andromeda, in my opinion, have no business in PvP and every character has got one since the reboot.
10. There are classes that are extremely overpowered in PvP, based on 1v1 that would be e.g. EtW, CC, FL, ES, CS, etc. or classes that are extremely overpowered in 2v2 such as Oz, DaB, FL etc.
I can't think of anything else, but if something is missing I can still write it down.
I haven't done PvP for a long time and today I wanted to test how it is when you do PvP with sparring gear these days, you can see for yourself because I recorded it (except for the first 3 matches, but that shouldn't be too bad)
I also had very bad stats such as 10% run and jump speed, but with Laby in general this is not so bad (even after the nerfs)
I also noticed that they nerfed Labys hitbox.
The matches were also edited into the video in the correct order:
Video link:
Elsword Europe ~ SparGear PvP [Nisha vs +11/12 players] - YouTube
4. Match from 00:00 against a RH
5. Match from 02:59 against the same RH
6. Match at 05:33 against a Devi
7. Match from 08:50 against the same Devi
8. Match from 13:54 against the same Devi (again)
9. Match from 15:40 against a KE
10. Match from 18:41 against the same KE
You can find the "OneShots" at 21:14
It is also problematic that I could not attack aggressively because I hardly had any speed socket, but even after the "nerfs" Laby still does not care about that.
EtW is even more broken than Nisha in PvP.
Hope you guys enjoyed my rusty gameplay.
I'm curious to hear your opinions on the current PvP.
I'm also sorry if my english is bad, but I used a translator, since I didn't want to rewrite my whole text from the original german thread: