Clarifying some passives in various classes

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  • Ok so the reason i'm making this thread is because I am as of right now wondering what to socket on my Fatal Phantom, reason being I have almost 94% crit chance and 100% maximize. The problem is, Fatal Phantom has a passive "Gas Piston System" that gives me 10% critical chance. Now is where the thread comes into play: some passives in this game are directly added on the stat screen and are therefore used to calculate the CP of a character, however nor ingame nor in elwiki database my particular passive is said to be counted or not on the stat page.

    While Elwiki does a wonderful job at listing normalized and non normalized values it only lists Magic/physical attack increases as shown on the stat page, let me make an example:

    Awakened one: 10% increase in Attack and defense (both spectrums) and Hp

    Rune master- Thinking outside the box: 6% magical power increase

    Rune mastery: 8% magical power increase

    Metamorphy- Fitness: 6% physical power increase

    Anemos- Swift kicks: 10% Physical power increase


    You get the point, all these passives that have a permanent increase in one's physical/magical power have their effect listed on the stat window, however passives like the one I have mentioned and a lot more that give out free permanent stats like


    Knight Emperor- God of War: Mp cost -10% crit chance +10% crit damage +8%

    Rune master- Awakened will: Maximize 13%

    Code Ultimate- Awakened will: Awk charge +20% Crit chance +20% Crit dmg +5%


    and other passives like this, we have no information over the fact that those passives might or might not be shown on the stat page, in my case it's a 10% crit chance but a code ultimate has a 20% free crit chance which might turn out to be a free weapon socket and an armor socket, which can make a difference in socketing.

    Now what i'm asking with these thread is if anyone who reads this and noticed while leveling their character they get free stat in the stat window, i'd like those people to post said information so that people don't waste sockets for stats they already have.


    thank you in advance.

  • Generally, those passives are not normalized, but don't cite me on that. Only few people do extensiv testing on that topic.

    As for socketing, people tend to go for boss damage at a certain point, as getting 1.5% or 2.4% max from a Sage Stone on an armor doesn't change much. The most tanky mobs are bosses anyway.

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