I'll help, so everyone can be happy!
In this In-Depth guide, I will explain the Base Laby character System, Radiant Soul's unique class system and go in depth of multiple skill builds, occasions and equipment suggestions. It might take me some time to complete this guide, as I will use my free time to do so, so please do not post in between my posts until I am done. Afterwards, any suggestions on what I've missed out or might be able to be done differently may be discussed and appreciated.
Thank you!
Content
- Base Laby: Character System, Base Skill Tree, Base Combos
- Twinkle Child Character System, Skill Tree, Combo Enhancements
- Shining Romantica, Class System Improvement, Skill Tree, Combo Enhancements
- Transcendence, Radiant Soul Class System Improvement, Skill Tree, Combo Enhancements
- Skill Build Suggestions
- Equipment Build Suggestions
Laby
Laby's Character System "Sentimental Point" is a unique system that allows Laby to enhance her combo commands and various special active skills.
Combo commands gain a 10% Chance on double attack, 100% Defence ignore (10% in PvP) and increase Damage dealt and range of combo attacks by 30%.
Laby can hold a maximum of 10 Sentimental Points at a time. They can be recharged by Special Actives, it's main source being the Skill Inner Aurora and Awakening.
Her Awakening triggers immediatly once the bar is filled, however she still can execute an Awakening Skill similar to Adds, which will cause 1 second of Groggy state and 2234% magical damage to hit targets in a close range without any Skill Freeze unlike normal Awakening, as well as recover 10 Sentimental Points.
Her Awakening Duration is locked to 30, 60 and 90 seconds, so equipment can not increase her Awakening time. However, each Laby class possesses a passive that increases her Awakening Duration by 10/20/30 seconds respectively.
Base Laby Skill Tree
BANGBANG
Active, 20 MP
Final Skill Enhancement / [Strong] Effect: MP Cost -20%
Haste: Cooldown -20% (5 > 4 sec)
Gigantic: range increase +20%
PvP: Quite valuable to dodge, since it got a short invincibility frame, also Laby can use her air movement freely after the animation ends
PvE: waste of spot
Inner Aurora
Special Active: Tenacity, 100 MP
Final Skill Enhancement / [Strong] Effect: SP recovery speed increase +50% (0,5/sec > 0,33/sec)
Killing Blow (2): Skill Effectiveness increased by 30% (Attack, Magic Attack +10% > 13%)
Light: MP Cost -20% (100 > 80)
PvP&PvE: Absolute must have. Quickly recovers SP to boost up any command and skill effectively, also buffs Atk+MAtk. Lasts quite long for its cost (20sec)
Suplen
Special Active: Strength, 200 MP
Final Skill Enhancement / [Strong] Effect: Damage +20%
Heavy: +44% Damage, +20% Cooldown
Gigantic: +30% range increase
PvP: waste of a spot
PvE: for low levels it deals quite good damage, should be replaced lateron
Oi!
Special Active: Tenacity, 100 MP
Final Skill Enhancement / [Strong] Effect: Damage +20%
Empowered: +20% Damage
Reversed: MP Cost -30%, Cooldown +50%
PvP: Absolute must have, can grab an opponent, drag them and inflict groggy status (which stops Manabreak), however is useless on lag and can be avoided with Super Armor. Has a quite small hitbox, so needs precision work to hit
PvE: waste of a spot
Andromeda
Active, 50 MP
Final Skill Enhancement / [Strong] Effect: MP Cost -20%
Light: MP Cost -20%
Regenerating (1): 50% Chance on regenerating 100% used MP
PvP: Absolute must have. A life saver skill to teleport out of any attack, except Black Holes and Stun/Groggy. By pressing direction keys, teleport direction can be set (like up for midair dive counter or down for surprise attacks), however got a 180sec CD attached to it
PvE: useful in lots of situations, may be replaced though
Splashy Splashy
Special Active: Bravery, 300 MP
Final Skill Enhancement / [Strong] Effect: Damage +20%
Heavy: +44% Damage, +20% Cooldown
Gigantic: +30% range increase
PvP: waste of a spot
PvE: A tricky hitbox, however the 23,4k % Magical Damage modifier more than justifies to use it for Damage
Crunch N'Munch
Special Active: Strength, 200 MP
Final Skill Enhancement / [Strong] Effect: Cooldown -3 sec (13 > 10 sec)
Killing Blow (1): Skill Effectiveness increased (Binding 3 > 4,5 sec)
Light: MP Cost -20% (200 > 160)
PvP: may be used in a couple setups in 2v2/3v3 since binding may turn out to be useful
PvE: waste of a spot