Ain's Power System Magic selection

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  • I'll explain the problem.


    Every Ain has this Power System
    What is it exactly?
    From Elwiki: "Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When he's in default state, attacking enemies will charge the Power Gauge. After the Power Gauge is fulfilled, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between "Cycle magic" and "Creation magic" with the V key (default key)."


    My proposal is to change the system so you can be able to decide the kind of magic beforehand:
    Example:
    I just enter a dungeon with Ain; I press the V to switch between Cycle magic and Creation magic; so when my Power Gauge is full, I will have the one that I choose beforehand.


    Why am I proposing this?
    I'm currently playing an Apostasia; and I've noticed that, since the transcendence, the preset Magic is: the Cycle Magic (before the transcendence the preset Magic it's the Creation Magic). It happens that I do a combo; my Power Gauge fills up, then I get hit by an enemy, fall and lose around 1/4 of my Power Gauge (because the Cycle Magic consume Power Point every second).

    That's the reason why I want to propose a change to this system.


    Some people may say: "But this is how that Ain works"; and I'm okay with this, because the Cycle Magic is obviously more useful; but why am I obligated to waste Power Points in the precise moment that my Power Gauge is full? Why can't I choose beforehand what kind of Magic I want to use?
    It's like playing Aisha and not being able to decide the order in which to memorize skills.
    If you are not paying attention to the Power Gauge when it has been filled, in a blick of an eye 2/4 of the Gauge is gone.

    Or am I the only one who thinks this way about it?

  • I play also it, and I really don't see that problem. AP is already the easier Ain to play, do you really want to make it so much easy? I also have some problems with my EE because of another system, but I don't ask to change the whole system because it could make easier to play Ain for me.

  • why am I obligated to waste Power Points in the precise moment that my Power Gauge is full?

    That's not even an Ain-specific problem. Why are Elsword and Elesis forced to deplete their bars once they're full? Why are Raven and Eve obliged to shoot Lv. 1 cores? Why does Renas NF trigger automatically, etc. etc.

    AW: Apostasia already helps you by giving you the more useful Magic upon awakening, I really don't think this should be taken any further.

  • I play also it, and I really don't see that problem. AP is already the easier Ain to play, do you really want to make it so much easy? I also have some problems with my EE because of another system, but I don't ask to change the whole system because it could make easier to play Ain for me.

    "So much easy"

    Just add a function that lets me choose what king of Magic use beforehand, it's not a mechanic that makes the Ain easier than other characters. It's just to not waste Power Points

    That's not even an Ain-specific problem. Why are Elsword and Elesis forced to deplete their bars once they're full? Why are Raven and Eve obliged to shoot Lv. 1 cores? Why does Renas NF trigger automatically, etc. etc.

    AW: Apostasia already helps you by giving you the more useful Magic upon awakening, I really don't think this should be taken any further.

    I think you misunderstood. With Elsword and Elesis you can fill the bar attacking with Z and X; you can decide the king of Aura that you prefer, and it's obvious that when the bar is full, with skills you consume them. But with Ain, once that the bar is full, you instantly waste Power Points; that's why I made this proposal.

    And I know that Apostasia give the useful Magic; but it's a forced thing. Having the possibility to choose beforehand the kind of Magic would be a good thing.


    But seems like I'm the only one who thinks this way.