Code: Ultimate and MP Cost reduction in PvP

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  • So... I was trying a MP Cost reduction build on my Code: Ultimate just for fun and I managed to reach a base of -34% MP Cost in PvP.


    I looked at 2 different 100 MP skills: Hornet Sting and Illusion Thorns and...

    I noticed that I can cast Hornet Sting whenever I reach 66 MP (aka 100-34 = 66), and that's ok, but... To cast Illusion Thorns I need to reach at least 82 MP... Why only 18 MP less than 100?

    When I cast those skill, both of them will consume 66/65 MP, and that's right, its the amount required to cast it that doesn't fit.


    Let's suppose that the Reinforced Nasod Weapon passive overwrites my base "-34%" with its "-20% MP Cost on all Nasod Spear skills"... Even in this case, why 82 MP and not 80?:what?!:

    Can someone enlighten me on how does the MP Cost reduction work on Nasod Spear skills?

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  • :@-@: Well, this "doubt" has come to an end.


    Apparently, even if in the PvP stat page it's written "MP Cost Reduction: 35%", some kind of normalization occurs.

    Playing with passives and attributes that further decrease the MP Cost lured me away from the correct answer...


    I tried casting Queen's Throne (Base cost 180 MP), which doesn't have any kind of MP Cost reduction from selectable attributes or passives, it turns out that...

    • In Dungeon I can cast it for 117 MP and it will use all those 117 (35% of 180 is 63, 180 - 63 = 117)
    • In PvP it will ask me for 147~ MP and will use them all even in this case (18% of 180 is 32.4, 180 - 32.4 = 147.6)

    Long story short, that 35% is actually an 18% MP Cost Reduction in PvP, while in Dungeon it would work as intended.

    It's clear to me, this post can be closed.

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