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1) In the secret dungeons you can now receive new secret dungeon equipment.
2) The new secret dungeon equipment has even more useful effects.
3) The set effects of the new secret dungeon equipment apply to all areas. They will be changed as follows:
Set
Old
(Example: Strengthened Sand Storm Set)New(Set effects for all areas)
2
Attack speed +3%
Power Boost charge speed +6%Crit. hit +5%, devastation +5%, attack speed +5%
4
Attack/magic attack +2%
Defence/magic defence +2%All skill damage +5%
Attack/magic attack +5%
5
On hits: 4% probability of Seal for 3 sec. (hold + additional damage 33%)
On hits: 5% probability of Sylphape's Energy for 10 sec. (increases attack speed and movement speed)
On hit: 5% probability of Whirlwind
4) The quest rewards for '[Secret Dungeon] Restoring the Spell Circle' and ‘[Secret Dungeon] Found a Hidden Dungeon’ have been changed as follows:
Old
New
Cube containing a unique secret dungeon weapon
Cube containing a secret dungeon weapon
[CoBo] Upgrade Scroll for Secret Dungeon Equipment Lv.8
[CoBo] Upgrade Scroll for Secret Dungeon Equipment Lv.9
*If you complete these quests before the change, you can repeat them.
*If the quests were accepted before the changes, they will be reset.
5) The item tooltip for the Spell Circle Fragment has been changed.
6) The equipment tooltip for secret dungeons has been changed.
7) Secret dungeon equipment can now no longer be transformed by blacksmiths in every village.
The content of the Guide for secret dungeons has been partially changed.
9) Certain areas of the secret dungeons in Hamel and Sander have been simplified.
10) Dual Magic Stones of Ancestry, Growth, Hunting and Counterattack can now be created with secret dungeon materials when visiting Glave.
Hero Dungeons
1) No more equipment is dropped in Hero dungeons. Dual Magic Stones can now be created with new materials.
Magic Stone
Effects
Dual Magic Stone of Power
Crit. hit/reduced MP consumption of skills
Dual Magic Stone of Charging
HP/MP gain on hits/MP gain on suffered damage
Dual Magic Stone of Dispersal
Damage bonus/damage resistance
Dual Magic Stone of Speed
Attack speed/movement speed/jump power
Dual Magic Stone of Power Boost
Power Boost charge speed/Power Boost duration
Dual Magic Stone of Devastation
Crit. hit/devastation
Dual Magic Stone of Patience
Crit. hit/damage resistance/HP
Dual Magic Stone of Chance
Crit. hit/attack speed
*Normal Dual Magic Stones can be created with materials when visiting Glave. Radiant Dual Magic Stones can be transformed using the rewards of the weekly quests.
*After the improvement of the hero dungeons the Hero Equipment Fragment is no longer available.
2) Epic quests in hero dungeons have been removed.
3) The rewards of the weekly and daily quests in hero dungeons have been changed.
4) Hero Invitations now only drop in dungeons for players from Lv.99 (Elyanod to Varnimyr).
5) Willpower is now consumed in hero dungeons.
6) The min. battle strength required to enter hero dungeons has been changed. Additionally, the monsters are now stronger.
Before: 25,000 -> Now: 150,000
7) The number of admission tickets required to enter the hero dungeons has changed as follows:
Before: 1 -> Now: 3
Elyanod
1) Upon completing epic quests, Elyanod Magic Stones can also be received along with Elyanod Equipment.
2) The completion requirements for the epic quest 'Mysterious Man’ have been partially changed.
3) The probability of receiving a unique Elyanod Magic Stone when trading has been increased.
Dungeon: Add's Energy Fusion Theory
1) Unlimited Resurrection Stones can be used in Add’s Energy Fusion Theory.
2) The Disk drop rate has been increased.
3) The chance of receiving an Apocalypse Weapon Cube has been increased.
4) The HP regeneration of 'Energy Body: Alterasia Type' has been reduced.
5) 'Energy Body: Alterasia Type’ performs Storm Blade less often.Miscellaneous
1) The EXP required for Lv. 91-99 has been changed.
▣ Improvements to Willpower Consumption
1. The consumption of Willpower in dungeons has been changed. It is now consumed per stage and is independent from the number of party members.
2. The amount of Willpower consumed in some dungeons has been changed.
▣ Improvements
1) Some items, titles, buff effects (also group buffs), adaptability and certain effects (like Demonic Floral Wreath or Twilight of the Gods), which so far have not counted towards battle strength, will now be calculated as battle strength and defence power.
2) Therefore the min. battle strength for entering the Varnimyr and Rigomor dungeons has been changed (see below).
Dungeons cannot be entered if your own battle strength is 5% below the min. battle strength required for the dungeon.
Area
Dungeon
Before
After
Varnimyr
Labyrinth of Ruin
120,000
130,000
Varnimyr
Guardian's Forest
120,000
130,000
Varnimyr
Dark Elves' Outpost
120,000
130,000
Varnimyr
Forsaken Sanctuary of Spirits
180,000
200,000
Varnimyr
Shadow Run
220,000
240,000
Rigomor
Sea of Ruin
350,000
370,000
Rigomor
Abandoned Deep-Sea Tunnel
400,000
420,000
Rigomor
Trosh's Nest
450,000
470,000
Rigomor
Abandoned Icerite Factory
500,000
530,000
Rigomor
Titan's Grotto
450,000
470,000
3) Certain effects of the Giant Magic Stones and Magic Stones (red, blue, yellow) have been improved (except for Fusion Energy Disks). The following effects were removed:
- Attribute resistances (fire, water, nature, wind, light, darkness, all)
- +X% damage if the opponent is on the ground
- On attack against enemy with less than 30% HP: damage +X%
- Movement speed
- Jump power
- Increased MP gain on hit
- Increased MP gain on damage suffered
4) The quest 'The Way of the Strongest' has been changed as follows:
Quest name
Old
New
The Way of the Strongest (2/5)
Collect Uncanny Power in Sander dungeons 5x
Collect Uncanny Power in Hamel to Sander dungeons 5x (except Sunken Lysia)
The Way of the Strongest (3/5)
Defeat boss in Sander dungeons 5x
Defeat boss in Hamel to Sander dungeons 5x (except Sunken Lysia)
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