Introduction
Greetings,
this thread is aimed to discuss how to build a speedrunning framework or rule-set of this game and whether it is worth doing that in the first place. I myself am a player tending towards competition, but in the history of Elsword this was always a hard thing to live by, if we look at class balance, connectivity issues and gear impact as an example. Those lead to a fairly useless PvP Matchmaking in regards to competition. And PvE wasn't forgotten either, the power level of players always met a situation, where enemy's got killed in seconds, the usage of pots made any Health/Mana Management easier and easier and it is clear to me that this won't change, because of legitimate monetary reasons. Those players who are willing to spend time or money for direct advantages could be a big amount of money income. I'm not saying this is good or bad in any regards, everyone here should be allowed to have their own ways, the question is just how we handle it. I speak English and German alike, but I decided to write this in English in order to be more accessible. And I am .as you already saw or will see. a terrible writer, communication is an art and I'm more of a shut-in person having less experience on that end, sorry for that. I mainly write my information for myself, because of my bad memory.
I always begin with abstract concepts first and then go into implementations of those. if you don't like to discuss in abstract terms then you can always just bring up implantation based stuff. I tend towards writing here in Part-thoughts and rather than fully fleshed out ones, because I don't see myself ever getting there by myself and hence never posting something.
Important Values
- Individual Performance must have maximum impact
- Archive the fastest time to finish the game or a part of the game with regards to the first value
Goals
- RNG Prevention
- Instant Access
Reasoning
1. RNG Prevention
A random number generator (RNG) is a device that generates a sequence of numbers or symbols that cannot be reasonably predicted better than by a random chance. The important part is that it cannot be predicted, therefore any tricks that call themselves ‘RNG Manipulation’ are essentially just tricks on predictable behavior that just ‘seemed to be unpredictable’ in the past. The reason to prevent any RNG is that it influences the time (the result) without the influence of the individual speedrunner.
Examples of occurring Issues with RNG
- fluctuating results with same perfomance
- time wasting – if as an example the significant RNG only occurs 1 hour into the run, making a certain percentage of runs until that time pointless
- performance based actions might begin to be called RNG – making it a mental challenge for some
2. Instant Access
Making the speedrun accessible to everyone will drive competition and therefore center the focus on individual performance. How ‘good’ did a speedrunner really perform if only a handful of people even ran it in the first place? There shouldn’t be case where an individuals performance was overshadowed, because there were items under paywalls/grinding that he should’ve used in order to improve his time.
General Attitude
If a behavior of speedrunning with such rules might become popular, what are the consequences for the game itself? (under developer perspective)
Pros
- Generate Attraction
- Better chance to sell non-game impacting cosmetics
- Chance of assistance on solutions for bugs and exploits
Cons
- Experimentation of game mechanics
- Higher knowledge for exploits
-
Higher chance for outcry on
bugs
- If outcry has impact on money income, then those bugs and exploits need to be fixed, which will cost a significant amount
So if we players would want to have such behavior, we tend towards tolerating bugs and exploits and assisting them on those issues rather than complaining about it. Also it depends on the players attitude who are the money income of the game, if we manage to shift their attitude towards our goals then we can prevent negative monetary impact on the game itself. We need to have such an attitude, because if we don't. developers or essentially representatives will try to shut us down to prevent damage.
Edit: I didn't mean to post this under suggestions, pretty sure I hit the 'create thread`button under discussions, if a moderator would read this, I would appreciate moving my thread on there, sorry for the inconvenience.