Posts by Comrade Yuri

    Naja, wenn du diehard Eve Main bist, musst du "nur" bis zu 3 Board Shops in 3 Kategorien eröffnen, es sei denn du willst auch nicht Eve-spezifische Dinge loswerden. Wenn du hingegen einen Shop für mehrere Charaktere eröffnen und auch gleichzeitig nichtspezifische Items loswerden möchtest, wirst du den Board Shop eher in "Other" packen. Das sind Überlegungen, die du dir machen wirst, wenn du deinen Board-Shop eröffnest, bzw. kannst du bei Umüberlegung einen Teamler um Verschiebung bitten.

    Einen Thread in verschiedene Kategorien gleichzeitig packen zu können wäre eventuell auch wünschenswert, ist aber am Thema vorbei und mit technischem Aufwand verbunden.

    I understand that my distance to Frankfurt does not make me in any way superior to other players playing the same game. How is that "elitist"? How is that "shaming myself"? What does any of that have to do with gender or one's perception thereof?


    If you want to address the issue of lag itself, do that. If you want to implement supremacist policies of any kind, be open about that. Don't claim to solve "lag" when all you're "solving" is people you dislike (partly) due to lag.

    Dafür, aber mit der Einschränkung, dass die OP-Titel, vor denen sich Leute berechtigt fürchten "angepasst" werden.

    Ich würde den Spielern aber weiterhin erlauben, einen Titel mehrfach zu grinden, sprich ihn anlegbar machen, aber Runs weiter zu zählen. Für diejenigen, die eine Motivation brauchen und schon immer OoR mit OoR grinden wollten ;)

    Again, I'm not advocating client-server and I am aware of its effects of shadowbanning people.


    True, it will certainly not work in all cases. But if you're at location L hitting mob M and some other player is at L' also hitting M, by the time you get the packet from the other player saying that they hit M, you can in many cases just roll with it (assuming such a packet exists in the first place). Same way on the other side. If you deal 100 and someone else deals 100, by the time both of you learn of each other, you will at least have dealt 200 together. Granted, "just rolling with it" has some security implications as well, which we'd have to take into consideration. In particular, people could cheat themselves through the game by packet spoofing.

    Renn You do know that P2P systems can be of different quality? The current way of handling lag arose from the issues of the client-server model and afterwards the issues of the pure P2P model. It didn't arise from people claiming "These people lag and that's not within our design, screw it, ban them!"


    Again, you're presupposing KoG's code to be a mess, in which case it should be rewritten regardless of other issues. After that is done, the extent to which other changes can be made depends solely on the interface.


    Nitros Well, thanks for pointing that out. We're dealing with issues that arise from the illusion the game provides you with clashing with the actual reality of the game state, i.e. mostly players and mobs not getting hit when they should. For PvE I don't think lag swallowing any attack ever in such a way is a good idea. People would be more happy getting invisible assistance rather than invisible blockades. We should also deal with lag at synchronization points to some degree. In PvP it's a matter of affected classes / play styles, so we'd have to balance w.r.t. lag.

    Renn so wait, KoG produces efficient™ yet not maintainable code, therefore fixing it is not a solution? Sheesh, I wonder what other features this code possesses. Also nice way of dodging the bullet. "Let's address the underlying issue." – "No, you can't, we must ban them!" If someone suggests to ban all Mexicans and my attitude towards that is "can we please not?", we won't reach any agreement by banning half the Mexicans or peacefully™ banning them.

    Also, just to make it clear, I never claimed lag not to be a result of physics or material conditions. However, even after pointing out the arrows of causality, you went on to make the claim, that lag suddenly springs into existence when you get matched against people from LatAm, in the German thread. I think you should ask yourself how those views fit together.


    Now, I am going to make an unpopular opinion, a really bold claim. I expect misunderstanding and ridicule and the moderators are going to hate me for doing that. Some may find this trivial, some hard to understand, some correct, some wrong. Here it goes: People from the LatAm community do not cause lag.


    Nexxon If the LatAm community makes a suggestion, in which they demand a non-lagging spanish client from Gameforge, you can support their suggestions. But even if you are fluent in Spanish, something tells me that that's not what you're ranting about.


    As far as your three point rating scheme is concerned, why did you choose those three and not any other consideration, that one would make? I can tell you the one thought I have before running any game and that is: Do I expect to have fun playing it? I think many of you do the same, whatever factors you include in your critical assessment beyond that is deeply personal. Also, you will disturb players and not just through lag.


    Your assessment of my elitist argument comes from no background. Never did I claim the servers to be weak, that's literally not the point. The servers can be as strong as they want and the people as close to it as possible, their experience if something sometime just takes a little bit longer than they want to will be one filled with rage. This is especially true if the player perceives a game to be lost due to that one lag spike, even if the game itself was fine by most others. My point is that elitists have always claimed certain people to be too laggy for "their" game and wanted to remove them for being "disturbing" and you can look back in the history of many online games to see "ban laggers" suggestions along with different and highly subjective standards™ for good ping.

    The argument however, that you or others who make it deserve this game or any other more than someone with a slightly (or even strongly) weaker connection is ridiculous. It is not even grounded in anecdotal evidence, it's just calling for supremacy.

    also müsste ich dafür sorgen das die Lateinamerikaner nach Europa einwandern bzw die EU leute besseres Netz kriegen? nette aussage aufjedenfall.

    Willst du stattdessen eine Mauer um Frankfurt, in die keiner von außen darf, um dir nicht deinen Vorteil von Servernähe zu klauen und schlechtere Netze, nur um deinen Punkt klar zu machen? Ich vermute eher nicht. Umsiedlung sollte man meiner Meinung nach weder reell noch virtuell erzwingen, aber wenn ein Mexikaner für eine bessere Leitung nach Europa ziehen will, why not? Auch in die umgekehrte Richtung Möglichkeiten schaffen, aber nicht erzwingen. Wären alle Server auf demselben Stand, müsste man nur Datensätze übertragen, um Lateinamerikaner dort spielen zu lassen, wo sie einen besseren Ping haben. Dazu bräuchte es allerdings nebenher noch Kooperation zwischen Publishern und die kriegen wir nicht mal für sowas dämliches wie Voice Files, und bestimmte Europäer würden die Lateinamerikaner, die nicht von selbst ihren Server verlassen, "überreden".


    Auch für PvE sollte KoG nach lagkompensierende Maßnahmen suchen, die sie ergreifen können. Wenn diese dazu führen, dass Lag die Clearzeit weniger stark beeinflusst, sollten viele von euch zufrieden sein, oder sehe ich da etwas falsch?

    You should be aware that any lag whatsoever, be its cause distance or any other, will for those feeling that it exceeds their threshold be a cause to call for bans, no matter how minor the issue might seem for a spectator. Floods, earthquakes and volcanic eruptions are on their own harmful, but the humanitarian crises following them are worse.

    Now, if you can tell me whether wizards in Frankfurt decided, that it'd be a good idea to make travels longer over distance or whether that's a natural phenomenon that people living apart of each other can not really influence, you can win the Elsword Board Price of Astounding Science AND Philosophy. And lag within EU is a problem if we let the people complaining about it before the server merge decide.

    Also wenn das PvP lag problem gelöst wäre darf man also das Lag problem im PvE ruhig links liegen lassen wenn ein Dungeon zum beisspiel statt 3-4 Minuten 8-10 Minuten dauert? ist nebenbei schon parr mal vorgekommen also es ist auf garkeinen fall unrealistisch wenn die Gruppe zum bsp keine op +11 leute mit "perfektem" Elya gear sind kann sich das gut auf 15-20 Minuten ziehen worauf ich denke mal keiner lust hat.

    Nach Renn anscheinend. Auch bei PvE müsstest du jedoch den Lag selbst bekämpfen und nicht die Lagger, die durch ihn erzeugt werden. Und 15-Minuten Runs sind für Spieler ohne Gear auch unter besseren Lagbedingungen eine traurige Realität, doch wer würde sich mir anschließen und auf dieser Basis gutes Gear für alle fordern?

    Und wenn du dich von deinem Vorurteil abgesehen dazu überreden lassen kannst, einmal ein Match gegen einen minderwertigen Spieler mit einem Ping von knapp überhalb deiner Schmerzgrenze anstelle von -5 zu starten, wäre das schlimm wie wenn du im Offi auf dieselbe Situation triffst?