The system works by making "true endgame content" accessible to a small minority only. If at some point any player could obtain some item rather easily, it is no longer worth the grind and new items have to be implemented in its replacement.
I thought the raid was a challenge? If the raid would be challenging not everyone could get the items easily. The raid boss has just a lot of HP/damage, he isnt a challenge to begin with, he is just frustrating to deal with (i.e. hero dungeon release), its a fucking punching bag you are punching at, nothing more and nothing less
in the next few weeks something like this will happen:
- KoG nerfs the HP and/or the damage of Rossou
- KoG buffs classes (or maybe everyone)
- KR player will quit because its impossible to deal with Rossou
(not to mention that THOSE KR players may even have much better gear than the top 10 PvE players here from EU)
if you want a challenge then make some challenges yourself, you are playing the game not KoG, I doubt anyone from you has ever tried to do some hero dungeons without pots (excessive pot usage/skill spam)